This advertisement has not loaded yet, but your article continues below. Players will find themselves boarding down sandy dunes and leaping over rocky canyons, but they’ll still feel that Zen-like vibe of being alone in nature. Less a sequel and more “a new experience in the same world,” according to Cash, the follow-up maintains the original’s uncluttered look and feel as well as its intuitive mechanics and objectives. “That moment when everything else falls away, and you’re at peace with your thoughts. And like with a trip into nature – a hike, for example – you get to decide how long you want to spend there, and what you want to see.”Īnd now, two years later, Cash and his slightly expanded team – still lead by principal designer and programmer Harry Nesbitt – are trying to see if they can’t get lightning to strike a second time as they prepare to launch Alto’s Odyssey, which is set to hit the App Store February 22. “It’s about capturing the feeling of being alone on a mountain, just you and nature,” he explains. And millions of people have found the experience gloriously gratifying.Ĭash says the Spartan design choices were deliberate. Article content Built by Snowman founder and CEO Ryan Cash.
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